Publikationen
Kirchner-Krath, J., Schmidt-Kraepelin, M., Schm?hl, K., Schütz, C., Morschheuser, B., & Sunyaev, A. (2025).
Behavior Change Support Systems for Self-Treating Procrastination: Systematic Search in App Stores and Analysis of Motivational Design Archetypes.
Journal of Medical Internet Research,
27(e65214). https://doi.org/10.2196/65214
Riar, M., Weber, M., Ebert, J., & Morschheuser, B. (2025).
Can Gamification Foster Trust-Building in Human-Robot Collaboration?: An Experiment in Virtual Reality.
Information Systems Frontiers,
Online-First, 1–26. https://doi.org/10.1007/s10796-024-10573-z
Birnstiel, S., Xie, R., Eiting, J., & Morschheuser, B. (2025).
Crisis Preparedness Through Casual Gaming?: A Self-Efficacy Perspective.
AMCIS 2025 Proceedings, 1–10.
Kirchner-Krath, J., Neumann, T., Schaarschmidt, M., & Morschheuser, B. (2025).
The Emerging Roles of Generative Artificial Intelligence in Sustainable Entrepreneurship.
Academy of Management Proceedings,
2025(1, 11519). https://doi.org/10.5465/AMPROC.2025.11519abstract
W?lfl, T., Xie, R., Kocima, J., Morschheuser, B., & Laumer, S. (2025).
Digitale Uni-Rallye als Raum für Unterstützung. dikule symposium 2025, Bamberg. https://doi.org/10.20378/irb-107781
Tang, W., Zilker, S., Al Ghadban, M., Morschheuser, B., & Matzner, M. (2025).
How to Design an Engaging Online Crowdsourcing Contest in Organizations?: Lessons from a German Sportswear Company.
PACIS 2025 Proceedings,
5, 1–17.
Birnstiel, S., Reiss, S., Fernández Galeote, D., Duemler, B., & Morschheuser, B. (2025).
Becoming Your Quantified Self: A Study of the Effects of Personal Avatars in Self-Tracking Sports Apps.
International Journal of Human–Computer Interaction,
Online First, 1–28. https://doi.org/10.1080/10447318.2025.2573042
Franke, F., Xie, R., & Morschheuser, B. (2025).
User Perspectives on Law-Sensitive Design in the Metaverse: Balancing Design, Regulation, and Acceptance. In M. Friedewald & M. Karaboga (Eds.),
Privacy, Data Protection and Digital Policy in Times of Crisis: Poster Proceedings (pp. 51–56). Fraunhofer ISI. https://doi.org/10.24406/publica-5446
Hubert, T., Büning, F., El-Rifaai, M., Franke, F., Kern, M., Kettner, S. E., Lell, O., Meyer, M., Xie, R., Morschheuser, B., Thorun, C., & Wiebe, A. (2025).
Privacy by Design: Schutz der Privatheit im Metaverse durch Designpraktiken am Beispiel ausgew?hlter Gefahren für Datenschutz und Pers?nlichkeitsrechte. In M. Friedewald, A. Ro?nagel, C. L. Geminn, & M. Karaboga (Eds.),
Freiheit in digitalen Infrastrukturen (1st ed., pp. 285–318). Nomos. https://doi.org/10.5771/9783748953371-285
Eiting, J., Stief, J., & Morschheuser, B. (2025).
In-Car Gaming: A Scoping Review and Future Agenda.
Proceedings of the ACM on Human-Computer Interaction,
9(6, GAMES007), 203–228. https://doi.org/10.1145/3748602
Birnstiel, S., & Morschheuser, B. (2024).
Exploring gamification in team sports: a scoping review and research agenda.
Proceedings of the 8th International GamiFIN Conference (Ruka, Finnland, 2. April 2024 - 5. April 2024),
3669, 33–46.
Kirchner-Krath, J., Morschheuser, B., Sicevic, N., Xi, N., Korflesch, H. F. O. von, & Hamari, J. (2024).
Challenges in the adoption of sustainability information systems: A study on green IS in organizations.
International Journal of Information Management,
77(August 2024, 102754). https://doi.org/10.1016/j.ijinfomgt.2024.102754
Kirchner-Krath, J., Altmeyer, M., Schürmann, L., Kordyaka, B., Morschheuser, B., Klock, A. C. T., Nacke, L., Hamari, J., & Korflesch, H. F. O. von. (2024).
Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design.
International Journal of Human-Computer Studies,
190(October 2024, 103314). https://doi.org/10.1016/j.ijhcs.2024.103314
Kirchner-Krath, J., Dijkstra-Silva, S., Morschheuser, B., & Korflesch, H. F. O. von. (2024).
Gameful systems for corporate sustainability: systematic review, conceptual framework and research agenda on gamification and sustainable employee behavior in companies.
Internet Research,
Online-First. https://doi.org/10.1108/intr-06-2024-1000
Xie, R., Kirchner-Krath, J., & Morschheuser, B. (2024).
Towards an ethical metaverse: A systematic literature review on privacy challenges.
ECIS 2024 Proceedings, 1–16.
Birnstiel, S., Steinkamp, L., Dümler, B., & Morschheuser, B. (2024).
Designing gamification for team sports: Mapping of the problem space and design recommendations.
ECIS 2024 Proceedings. 32nd European Conference on Information Systems (ECIS 2024), Paphos, Cyprus.
Buruk, O. ’Oz, Jabari, S., Dagan, E., Morschheuser, B., Saarinen, S., Varjo, E., Legaki, N.-Z., & Thibault, M. (2024).
Identity in New Realities: Future Trajectories for Forming Identities and Social Lives in Extended Realities.
Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 458–461. https://doi.org/10.1145/3665463.3687240
Krath, J., Klock, A. C. T., Morschheuser, B., Legaki, N.-Z., Park, S., Korflesch, H. F. O. von, & Hamari, J. (2023).
Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work.
CEUR Workshop Proceedings,
3405, 1–12.
Laato, S., Morschheuser, B., Hamari, J., & Bj?rne, J. (2023).
AI-Assisted Learning with ChatGPT and Large Language Models: Implications for Higher Education.
Proceedings of the 2023 IEEE International Conference on Advanced Learning Technologies, ICALT 2023, 226–230. https://doi.org/10.1109/icalt58122.2023.00072
Guillen Mandujano, G., Riar, M., Morschheuser, B., & Hamari, J. (2023).
Gamification as a Catalyst to the Circular Economy. In H. Lehtim?ki, L. Aarikka-Stenroos, A. Jokinen, & P. Jokinen (Eds.),
The Routledge Handbook of Catalysts for a Sustainable Circular Economy (pp. 312–336). Routledge. https://doi.org/10.4324/9781003267492-18
Riar, M., Morschheuser, B., Zarnekow, R., & Hamari, J. (2023).
Altruism or egoism – how do game features motivate cooperation?: An investigation into user we-intention and I-intention.
Behaviour & Information Technology,
43(6), 1017–1041. https://doi.org/10.1080/0144929x.2023.2196581
Weber, M., Riar, M., & Morschheuser, B. (2023).
Is adaptive gamification just a theoretical fairytale?: An experiment in a text-based adventure game for data crowdsourcing.
Proceedings of the 56th Hawaii International Conference on System Sciences (HICSS), 1126–1136.
Wittmann, M., K?hler, L., & Morschheuser, B. (2023).
I = Robot: An Investigation of How Perspective Switching Can Support People’s Acceptance of AI-Powered Social Robots.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), 2478–2483. https://doi.org/10.1109/ro-man57019.2023.10309478
Krath, J., Morschheuser, B., & Korflesch, H. F. O. von. (2022).
Designing Gamification for Sustainable Employee Behavior: Insights on Employee Motivations, Design Features and Gamification Elements.
Proceedings of the 55th Hawaii International Conference on System Sciences 2022, 1594–1603. https://doi.org/10.24251/HICSS.2022.198
Morschheuser, P. C., Alt, R., Sachse, S., & Morschheuser, B. (2022).
Gamifying sustainable behavior at work: Results from an experiment with a corporate gamification app.
ISD2022 Proceedings. 30th International Conference on Information Systems Development (ISD2022), August 31 - September 2, 20